All comments:48Replies

  1. balbes150 Elite member 2023-2-19 22:32:13

    New version 20230219 with direct support for launching from USB. You don't need to copy anything manually anymore. When installing a new bootloader on eMMC, you get the opportunity to directly start the system from USB without using any additional devices. At the same time, you get the opportunity to start from USB when using SD\eMMC\NVMe, i.e. if you have these media with your system, when you connect USB to the system, when you turn on the power, the system starts from the beginning with USB. This is convenient for quick startup of other systems, without the need to change something or disconnect other media (SD\NVMe). For example, you can install the main Ubuntu system on NVMe and at any time quickly launch another version from USB - Debian, etc.

  2. balbes150 Elite member 2023-3-2 15:09:12

    To operate the automatic fan control when using NVMe, replace the /usr/bn/firefly-fan-control file with the new version at the link.

    https://disk.yandex.ru/d/2ltDBcIso0z9hg

  3. balbes150 Elite member 2023-3-22 18:25:26

    Version 20230322-edge with kernel 6.2 (pancsf-midstream).

    HDMI USB LAN works and you can enable HW acceleration for 3d. For details on how to enable acceleration, see this topic.

    https://forum.armbian.com/topic/ ... &comment=162391

  4. balbes150 Elite member 2023-3-23 20:24:25

    new image 20230323-edge kernel 6.2 (fix CPU)

    1. $ glmark2-es2-wayland
    2. =======================================================
    3.     glmark2 2021.02
    4. =======================================================
    5.     OpenGL Information
    6.     GL_VENDOR:     Mesa
    7.     GL_RENDERER:   Mali-G610 (Panfrost)
    8.     GL_VERSION:    OpenGL ES 3.1 Mesa 23.0.0-devel (git-cbe80448cc)
    9. =======================================================
    10. [build] use-vbo=false: FPS: 3376 FrameTime: 0.296 ms
    11. [build] use-vbo=true: FPS: 3183 FrameTime: 0.314 ms
    12. [texture] texture-filter=nearest: FPS: 3939 FrameTime: 0.254 ms
    13. [texture] texture-filter=linear: FPS: 4440 FrameTime: 0.225 ms
    14. [texture] texture-filter=mipmap: FPS: 4129 FrameTime: 0.242 ms
    15. [shading] shading=gouraud: FPS: 2538 FrameTime: 0.394 ms
    16. [shading] shading=blinn-phong-inf: FPS: 2568 FrameTime: 0.389 ms
    17. [shading] shading=phong: FPS: 2206 FrameTime: 0.453 ms
    18. [shading] shading=cel: FPS: 2133 FrameTime: 0.469 ms
    19. [bump] bump-render=high-poly: FPS: 920 FrameTime: 1.087 ms
    20. [bump] bump-render=normals: FPS: 4356 FrameTime: 0.230 ms
    21. [bump] bump-render=height: FPS: 4308 FrameTime: 0.232 ms
    22. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2748 FrameTime: 0.364 ms
    23. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1079 FrameTime: 0.927 ms
    24. [pulsar] light=false:quads=5:texture=false: FPS: 4521 FrameTime: 0.221 ms
    25. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 653 FrameTime: 1.531 ms
    26. [desktop] effect=shadow:windows=4: FPS: 2300 FrameTime: 0.435 ms
    27. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 642 FrameTime: 1.558 ms
    28. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 609 FrameTime: 1.642 ms
    29. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 758 FrameTime: 1.319 ms
    30. [ideas] speed=duration: FPS: 1689 FrameTime: 0.592 ms
    31. [jellyfish] <default>: FPS: 2203 FrameTime: 0.454 ms
    32. [terrain] <default>: FPS: 113 FrameTime: 8.850 ms
    33. [shadow] <default>: FPS: 1430 FrameTime: 0.699 ms
    34. [refract] <default>: FPS: 110 FrameTime: 9.091 ms
    35. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3508 FrameTime: 0.285 ms
    36. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2818 FrameTime: 0.355 ms
    37. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3528 FrameTime: 0.283 ms
    38. [function] fragment-complexity=low:fragment-steps=5: FPS: 2807 FrameTime: 0.356 ms
    39. [function] fragment-complexity=medium:fragment-steps=5: FPS: 2473 FrameTime: 0.404 ms
    40. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3170 FrameTime: 0.315 ms
    41. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3234 FrameTime: 0.309 ms
    42. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2552 FrameTime: 0.392 ms
    43. =======================================================
    44.                                   glmark2 Score: 2455
    45. =======================================================
    Copy the code

    1. glmark2-wayland
    2. =======================================================
    3.     glmark2 2021.02
    4. =======================================================
    5.     OpenGL Information
    6.     GL_VENDOR:     Mesa
    7.     GL_RENDERER:   Mali-G610 (Panfrost)
    8.     GL_VERSION:    3.0 Mesa 23.0.0-devel (git-cbe80448cc)
    9. =======================================================
    10. [build] use-vbo=false: FPS: 3395 FrameTime: 0.295 ms
    11. [build] use-vbo=true: FPS: 3643 FrameTime: 0.274 ms
    12. [texture] texture-filter=nearest: FPS: 3852 FrameTime: 0.260 ms
    13. [texture] texture-filter=linear: FPS: 4460 FrameTime: 0.224 ms
    14. [texture] texture-filter=mipmap: FPS: 4153 FrameTime: 0.241 ms
    15. [shading] shading=gouraud: FPS: 2498 FrameTime: 0.400 ms
    16. [shading] shading=blinn-phong-inf: FPS: 2518 FrameTime: 0.397 ms
    17. [shading] shading=phong: FPS: 2162 FrameTime: 0.463 ms
    18. [shading] shading=cel: FPS: 2078 FrameTime: 0.481 ms
    19. [bump] bump-render=high-poly: FPS: 919 FrameTime: 1.088 ms
    20. [bump] bump-render=normals: FPS: 4259 FrameTime: 0.235 ms
    21. [bump] bump-render=height: FPS: 3727 FrameTime: 0.268 ms
    22. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1693 FrameTime: 0.591 ms
    23. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 612 FrameTime: 1.634 ms
    24. [pulsar] light=false:quads=5:texture=false: FPS: 4299 FrameTime: 0.233 ms
    25. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 548 FrameTime: 1.825 ms
    26. [desktop] effect=shadow:windows=4: FPS: 2098 FrameTime: 0.477 ms
    27. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 634 FrameTime: 1.577 ms
    28. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 628 FrameTime: 1.592 ms
    29. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 751 FrameTime: 1.332 ms
    30. [ideas] speed=duration: FPS: 1691 FrameTime: 0.591 ms
    31. [jellyfish] <default>: FPS: 2128 FrameTime: 0.470 ms
    32. [terrain] <default>: FPS: 107 FrameTime: 9.346 ms
    33. [shadow] <default>: FPS: 1433 FrameTime: 0.698 ms
    34. [refract] <default>: FPS: 114 FrameTime: 8.772 ms
    35. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3916 FrameTime: 0.255 ms
    36. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2617 FrameTime: 0.382 ms
    37. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3770 FrameTime: 0.265 ms
    38. [function] fragment-complexity=low:fragment-steps=5: FPS: 3063 FrameTime: 0.326 ms
    39. [function] fragment-complexity=medium:fragment-steps=5: FPS: 2468 FrameTime: 0.405 ms
    40. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3111 FrameTime: 0.321 ms
    41. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3322 FrameTime: 0.301 ms
    42. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2587 FrameTime: 0.387 ms
    43. =======================================================
    44.                                   glmark2 Score: 2401
    45. =======================================================
    Copy the code


  5. balbes150 Elite member 2023-3-23 20:41:13

    fix SATA NVMe for kernel 6.2

    1. Disk /dev/mmcblk0: 58.24 GiB, 62537072640 bytes, 122142720 sectors
    2. Units: sectors of 1 * 512 = 512 bytes
    3. Sector size (logical/physical): 512 bytes / 512 bytes
    4. I/O size (minimum/optimal): 512 bytes / 512 bytes
    5. Disklabel type: gpt
    6. Disk identifier: BC606FCA-CA93-4789-A235-47BF87F844A0

    7. Device         Start       End   Sectors  Size Type
    8. /dev/mmcblk0p1 32768 120913919 120881152 57.6G Linux filesystem


    9. Disk /dev/mmcblk0boot0: 4 MiB, 4194304 bytes, 8192 sectors
    10. Units: sectors of 1 * 512 = 512 bytes
    11. Sector size (logical/physical): 512 bytes / 512 bytes
    12. I/O size (minimum/optimal): 512 bytes / 512 bytes


    13. Disk /dev/mmcblk0boot1: 4 MiB, 4194304 bytes, 8192 sectors
    14. Units: sectors of 1 * 512 = 512 bytes
    15. Sector size (logical/physical): 512 bytes / 512 bytes
    16. I/O size (minimum/optimal): 512 bytes / 512 bytes


    17. Disk /dev/sda: 119.24 GiB, 128035676160 bytes, 250069680 sectors
    18. Disk model: GN128           
    19. Units: sectors of 1 * 512 = 512 bytes
    20. Sector size (logical/physical): 512 bytes / 512 bytes
    21. I/O size (minimum/optimal): 512 bytes / 512 bytes
    22. Disklabel type: dos
    23. Disk identifier: 0xfa4731db

    24. Device     Boot     Start       End   Sectors  Size Id Type
    25. /dev/sda1            2048 216059903 216057856  103G 83 Linux
    26. /dev/sda2       216059904 250068991  34009088 16.2G 82 Linux swap / Solaris


    27. Disk /dev/sdb: 14.45 GiB, 15518924800 bytes, 30310400 sectors
    28. Disk model: USB DISK 3.0   
    29. Units: sectors of 1 * 512 = 512 bytes
    30. Sector size (logical/physical): 512 bytes / 512 bytes
    31. I/O size (minimum/optimal): 512 bytes / 512 bytes
    32. Disklabel type: gpt
    33. Disk identifier: 2DED4E3F-FDB3-E948-8C49-9B33C835E6B5

    34. Device     Start      End  Sectors  Size Type
    35. /dev/sdb1  32768 29982720 29949953 14.3G Linux filesystem


    36. Disk /dev/zram1: 50 MiB, 52428800 bytes, 12800 sectors
    37. Units: sectors of 1 * 4096 = 4096 bytes
    38. Sector size (logical/physical): 4096 bytes / 4096 bytes
    39. I/O size (minimum/optimal): 4096 bytes / 4096 bytes
    Copy the code

  6. balbes150 Elite member 2023-3-31 14:29:20

    ArmbianTV versions 20230330 legacy (5.10.110) and current (6.2-rc1).
    The loader version has been updated.

  7. balbes150 Elite member 2023-4-5 19:37:49

    ArmbianTV ver 20230404-edge kernel 6.3
    work SD, USB LAN

  8. balbes150 Elite member 2023-4-19 16:42:17

    Last edited by balbes150 on 2023-4-19 16:45 Editor

    Ver 20230417
    edge (kernel 6.3-rc7)  work SD, USB, LAN, WiFi, SATA\NVMe
    current (kernel 6.2) add WiFi

  9. balbes150 Elite member 2023-4-20 21:54:23

    ver 20230420 mesa 23.2.0-devel for pancsf fot kernel 6.2

    https://disk.yandex.ru/d/FUqgx3Zz9ZSckw

  10. balbes150 Elite member 2023-4-28 13:42:37

    Version 20230428-EDK2-EFI with a 5.10 kernel with HDMI and USB support and the ability to select a system at the boot stage, similar to a regular PC. You can use multiple systems or multiple cores and choose which system\core to run.

12345Next Jump to Page

Reply

You need to log in before you can reply Login | Register