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  1. balbes150 Elite member 2022-10-3 16:34:10

    Alpha version of images with kernel 6.0 for M3 (rk3588s). :)
    This is a very early version and it only works from the SD card and management via UART, other components do not work yet.

    https://disk.yandex.ru/d/tOizNVxm715Tbg

  2. balbes150 Elite member 2022-11-25 20:41:50

    Ver 20221125 kernel 5.10.110

  3. balbes150 Elite member 2022-11-28 21:53:15

    Ver 20221128 kernel 5.10.110 + EFI\grub

  4. balbes150 Elite member 2022-12-11 02:29:38

    Ver 20221210 update config u-boot

  5. balbes150 Elite member 2022-12-26 01:13:03

    Version 20221224 is EDK2-EFI. EDK2-EFI\grub is used to run. Burn the image simultaneously to two media - an SD card and a USB flash drive.After recording, connect the SD card and USB flash drive at the same time. If you have a UART console, you can control the startup process.

  6. balbes150 Elite member 2023-1-3 22:34:04

    Version 20230103-edge with kernel 6.2. LAN works and you can control the system via SSH.

    and

    version 20230103-EDK2-edge. kernel 6.2. the order of launching the EDK2 version is the same - you need to write the image to two media (SD card and USB flash drive) and use them simultaneously.

  7. balbes150 Elite member 2023-1-13 20:24:47

    The latest versions using EDK2 can now be downloaded from the link.

    https://users.armbian.com/balbes150/edk2/

  8. balbes150 Elite member 2023-2-9 14:56:52

    Getting HW for Station M3 with the latest version of Armbian 20230208. See the details of the steps at the link.

    https://forum.armbian.com/topic/ ... &comment=159554


    DE x11 XFCE\KDE5

    1. user@station-m3:~$ glmark2
    2. =======================================================
    3.     glmark2 2021.02
    4. =======================================================
    5.     OpenGL Information
    6.     GL_VENDOR:     Panfrost
    7.     GL_RENDERER:   Mali-G610 (Panfrost)
    8.     GL_VERSION:    3.0 Mesa 23.0.0-devel
    9. =======================================================
    10. [build] use-vbo=false: FPS: 1219 FrameTime: 0.820 ms
    11. [build] use-vbo=true: FPS: 1298 FrameTime: 0.770 ms
    12. [texture] texture-filter=nearest: FPS: 1258 FrameTime: 0.795 ms
    13. [texture] texture-filter=linear: FPS: 1249 FrameTime: 0.801 ms
    14. [texture] texture-filter=mipmap: FPS: 1255 FrameTime: 0.797 ms
    15. [shading] shading=gouraud: FPS: 1206 FrameTime: 0.829 ms
    16. [shading] shading=blinn-phong-inf: FPS: 1200 FrameTime: 0.833 ms
    17. [shading] shading=phong: FPS: 1152 FrameTime: 0.868 ms
    18. [shading] shading=cel: FPS: 1197 FrameTime: 0.835 ms
    19. [bump] bump-render=high-poly: FPS: 891 FrameTime: 1.122 ms
    20. [bump] bump-render=normals: FPS: 1331 FrameTime: 0.751 ms
    21. [bump] bump-render=height: FPS: 1339 FrameTime: 0.747 ms
    22. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1258 FrameTime: 0.795 ms
    23. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 874 FrameTime: 1.144 ms
    24. [pulsar] light=false:quads=5:texture=false: FPS: 1226 FrameTime: 0.816 ms
    25. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 321 FrameTime: 3.115 ms
    26. [desktop] effect=shadow:windows=4: FPS: 927 FrameTime: 1.079 ms
    27. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 524 FrameTime: 1.908 ms
    28. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 513 FrameTime: 1.949 ms
    29. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 583 FrameTime: 1.715 ms
    30. [ideas] speed=duration: FPS: 1032 FrameTime: 0.969 ms
    31. [jellyfish] <default>: FPS: 1098 FrameTime: 0.911 ms
    32. [terrain] <default>: FPS: 66 FrameTime: 15.152 ms
    33. [shadow] <default>: FPS: 908 FrameTime: 1.101 ms
    34. [refract] <default>: FPS: 311 FrameTime: 3.215 ms
    35. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1215 FrameTime: 0.823 ms
    36. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1219 FrameTime: 0.820 ms
    37. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1209 FrameTime: 0.827 ms
    38. [function] fragment-complexity=low:fragment-steps=5: FPS: 1220 FrameTime: 0.820 ms
    39. [function] fragment-complexity=medium:fragment-steps=5: FPS: 1215 FrameTime: 0.823 ms
    40. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1192 FrameTime: 0.839 ms
    41. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1230 FrameTime: 0.813 ms
    42. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1211 FrameTime: 0.826 ms
    43. =======================================================
    44.                                   glmark2 Score: 1028
    45. =======================================================
    Copy the code


    Gnome3 + wayland

    1. user@station-m3:~$ PAN_MESA_DEBUG=gofaster glmark2-es2-wayland
    2. arm_release_ver of this libmali is 'g6p0-01eac0', rk_so_ver is '6'.
    3. arm_release_ver of this libmali is 'g6p0-01eac0', rk_so_ver is '6'.
    4. =======================================================
    5.     glmark2 2021.02
    6. =======================================================
    7.     OpenGL Information
    8.     GL_VENDOR:     ARM
    9.     GL_RENDERER:   Mali-LODX
    10.     GL_VERSION:    OpenGL ES 3.2 v1.g6p0-01eac0.ba52c908d926792b8f5fe28f383a2b03
    11. =======================================================
    12. [build] use-vbo=false: FPS: 4150 FrameTime: 0.241 ms
    13. [build] use-vbo=true: FPS: 5727 FrameTime: 0.175 ms
    14. [texture] texture-filter=nearest: FPS: 6454 FrameTime: 0.155 ms
    15. [texture] texture-filter=linear: FPS: 6419 FrameTime: 0.156 ms
    16. [texture] texture-filter=mipmap: FPS: 6335 FrameTime: 0.158 ms
    17. [shading] shading=gouraud: FPS: 4621 FrameTime: 0.216 ms
    18. [shading] shading=blinn-phong-inf: FPS: 4595 FrameTime: 0.218 ms
    19. [shading] shading=phong: FPS: 4503 FrameTime: 0.222 ms
    20. [shading] shading=cel: FPS: 4331 FrameTime: 0.231 ms
    21. [bump] bump-render=high-poly: FPS: 2779 FrameTime: 0.360 ms
    22. [bump] bump-render=normals: FPS: 6765 FrameTime: 0.148 ms
    23. [bump] bump-render=height: FPS: 6802 FrameTime: 0.147 ms
    24. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5945 FrameTime: 0.168 ms
    25. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3732 FrameTime: 0.268 ms
    26. [pulsar] light=false:quads=5:texture=false: FPS: 6248 FrameTime: 0.160 ms
    27. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1829 FrameTime: 0.547 ms
    28. [desktop] effect=shadow:windows=4: FPS: 4279 FrameTime: 0.234 ms
    29. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 401 FrameTime: 2.494 ms
    30. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 440 FrameTime: 2.273 ms
    31. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 599 FrameTime: 1.669 ms
    32. [ideas] speed=duration: FPS: 2350 FrameTime: 0.426 ms
    33. [jellyfish] <default>: FPS: 4211 FrameTime: 0.237 ms
    34. [terrain] <default>: FPS: 301 FrameTime: 3.322 ms
    35. [shadow] <default>: FPS: 4080 FrameTime: 0.245 ms
    36. [refract] <default>: FPS: 648 FrameTime: 1.543 ms
    37. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 5985 FrameTime: 0.167 ms
    38. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 5616 FrameTime: 0.178 ms
    39. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 6165 FrameTime: 0.162 ms
    40. [function] fragment-complexity=low:fragment-steps=5: FPS: 6039 FrameTime: 0.166 ms
    41. [function] fragment-complexity=medium:fragment-steps=5: FPS: 5464 FrameTime: 0.183 ms
    42. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5943 FrameTime: 0.168 ms
    43. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6068 FrameTime: 0.165 ms
    44. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5645 FrameTime: 0.177 ms
    45. =======================================================
    46.                                   glmark2 Score: 4408
    47. =======================================================
    Copy the code

  9. balbes150 Elite member 2023-2-16 22:00:43

    Version 20230216. Added support for automatic fan control.

  10. balbes150 Elite member 2023-2-18 02:25:09

    There is good news. A new bootloader with support for direct booting from USB media. That is, you can fully run the system from USB.

    Version 20230217. Important. Enable support for starting the system from USB, you need to copy the file /boot/dtb/rockchip/rk3588s-roc-pc.dtb to /dtb.img (that's right, in / the first partition). Initially, I made the system without the need for manual copying, but by default, have not yet decided which option is preferable (for subsequent compatibility with the main kernel).

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